Welcome
To join our community, please login or register!
Internet Explorer
Internet Explorer is not supported. Please upgrade to a more modern browser.

How to Join Venture
Started by LostOfficial

Minecraft:

  • Server IP: venture.minecraft.horse
  • Bedrock Port8007
  • Supported Versions: 1.12.x – 1.21.x

 

Discord: https://discord.gg/7FFyzpqK

LostOfficial - Owner of Venture SMP

Contact me on Discord - @justofficial

Java Edition (PC)

  1. Open Minecraft: Java Edition
  2. Click MultiplayerAdd Server
  3. Name it: Venture SMP (or anything you'd like)
  4. Server Address: venture.minecraft.hors
  5. Click Done, then Join

 

Bedrock Edition (Mobile & Windows 10)

  1. Open Minecraft: Bedrock Edition
  2. Go to PlayServers → Scroll down and tap Add Server
  3. Server Name: Venture SMP
  4. Server Address: venture.minecraft.horse
  5. Port: 8007
  6. Save and Join Server

 

Bedrock on Consoles (Xbox, PlayStation, Nintendo Switch, etc.)

Minecraft on consoles doesn’t show an “Add Server” button by default, but you can still join Venture SMP through Geyser.

Follow this guide: How to Join Servers on Console (via Geyser)

 

If you have any issues joining, please open a Discord support ticket.

LostOfficial - Owner of Venture SMP

Contact me on Discord - @justofficial

// oneko.js: https://github.com/adryd325/oneko.js (webring variant) (function oneko() { const isReducedMotion = window.matchMedia(`(prefers-reduced-motion: reduce)`) === true || window.matchMedia(`(prefers-reduced-motion: reduce)`).matches === true; if (isReducedMotion) return; const nekoEl = document.createElement("div"); let nekoPosX = 32; let nekoPosY = 32; let mousePosX = 0; let mousePosY = 0; // please use data-neko="true" on your A elements that link to another site with oneko-webring.js instead of this // this is deprecated and will eventually be removed const nekoSites = [ "localhost", ]; try { const searchParams = location.search .replace("?", "") .split("&") .map((keyvaluepair) => keyvaluepair.split("=")); // This is so much repeated code, I don't like it tmp = searchParams.find((a) => a[0] == "catx"); if (tmp && tmp[1]) nekoPosX = parseInt(tmp[1]); tmp = searchParams.find((a) => a[0] == "caty"); if (tmp && tmp[1]) nekoPosY = parseInt(tmp[1]); tmp = searchParams.find((a) => a[0] == "catdx"); if (tmp && tmp[1]) mousePosX = parseInt(tmp[1]); tmp = searchParams.find((a) => a[0] == "catdy"); if (tmp && tmp[1]) mousePosY = parseInt(tmp[1]); } catch (e) { console.error("oneko.js: failed to parse query params."); console.error(e); } function onClick(event) { const target = event.target.closest("A"); if (target === null || !target.getAttribute("href")) { return; } let newLocation; try { newLocation = new URL(target.href); } catch (e) { return; } if ( (nekoSites.includes(newLocation.host) && newLocation.pathname == "/") || target.dataset.neko ) { newLocation.searchParams.append("catx", Math.floor(nekoPosX)); newLocation.searchParams.append("caty", Math.floor(nekoPosY)); newLocation.searchParams.append("catdx", Math.floor(mousePosX)); newLocation.searchParams.append("catdy", Math.floor(mousePosY)); event.preventDefault(); window.location.href = newLocation.toString(); } } document.addEventListener("click", onClick); let frameCount = 0; let idleTime = 0; let idleAnimation = null; let idleAnimationFrame = 0; const nekoSpeed = 10; const spriteSets = { idle: [[-3, -3]], alert: [[-7, -3]], scratchSelf: [ [-5, 0], [-6, 0], [-7, 0], ], scratchWallN: [ [0, 0], [0, -1], ], scratchWallS: [ [-7, -1], [-6, -2], ], scratchWallE: [ [-2, -2], [-2, -3], ], scratchWallW: [ [-4, 0], [-4, -1], ], tired: [[-3, -2]], sleeping: [ [-2, 0], [-2, -1], ], N: [ [-1, -2], [-1, -3], ], NE: [ [0, -2], [0, -3], ], E: [ [-3, 0], [-3, -1], ], SE: [ [-5, -1], [-5, -2], ], S: [ [-6, -3], [-7, -2], ], SW: [ [-5, -3], [-6, -1], ], W: [ [-4, -2], [-4, -3], ], NW: [ [-1, 0], [-1, -1], ], }; function init() { nekoEl.id = "oneko"; nekoEl.ariaHidden = true; nekoEl.style.width = "32px"; nekoEl.style.height = "32px"; nekoEl.style.position = "fixed"; nekoEl.style.pointerEvents = "none"; nekoEl.style.imageRendering = "pixelated"; nekoEl.style.left = `${nekoPosX - 16}px`; nekoEl.style.top = `${nekoPosY - 16}px`; nekoEl.style.zIndex = Number.MAX_VALUE; let nekoFile = "./oneko.gif" const curScript = document.currentScript if (curScript && curScript.dataset.cat) { nekoFile = curScript.dataset.cat } nekoEl.style.backgroundImage = `url(${nekoFile})`; document.body.appendChild(nekoEl); document.addEventListener("mousemove", function (event) { mousePosX = event.clientX; mousePosY = event.clientY; }); window.requestAnimationFrame(onAnimationFrame); } let lastFrameTimestamp; function onAnimationFrame(timestamp) { // Stops execution if the neko element is removed from DOM if (!nekoEl.isConnected) { return; } if (!lastFrameTimestamp) { lastFrameTimestamp = timestamp; } if (timestamp - lastFrameTimestamp > 100) { lastFrameTimestamp = timestamp frame() } window.requestAnimationFrame(onAnimationFrame); } function setSprite(name, frame) { const sprite = spriteSets[name][frame % spriteSets[name].length]; nekoEl.style.backgroundPosition = `${sprite[0] * 32}px ${sprite[1] * 32}px`; } function resetIdleAnimation() { idleAnimation = null; idleAnimationFrame = 0; } function idle() { idleTime += 1; // every ~ 20 seconds if ( idleTime > 10 && Math.floor(Math.random() * 200) == 0 && idleAnimation == null ) { let avalibleIdleAnimations = ["sleeping", "scratchSelf"]; if (nekoPosX < 32) { avalibleIdleAnimations.push("scratchWallW"); } if (nekoPosY < 32) { avalibleIdleAnimations.push("scratchWallN"); } if (nekoPosX > window.innerWidth - 32) { avalibleIdleAnimations.push("scratchWallE"); } if (nekoPosY > window.innerHeight - 32) { avalibleIdleAnimations.push("scratchWallS"); } idleAnimation = avalibleIdleAnimations[ Math.floor(Math.random() * avalibleIdleAnimations.length) ]; } switch (idleAnimation) { case "sleeping": if (idleAnimationFrame < 8) { setSprite("tired", 0); break; } setSprite("sleeping", Math.floor(idleAnimationFrame / 4)); if (idleAnimationFrame > 192) { resetIdleAnimation(); } break; case "scratchWallN": case "scratchWallS": case "scratchWallE": case "scratchWallW": case "scratchSelf": setSprite(idleAnimation, idleAnimationFrame); if (idleAnimationFrame > 9) { resetIdleAnimation(); } break; default: setSprite("idle", 0); return; } idleAnimationFrame += 1; } function frame() { frameCount += 1; const diffX = nekoPosX - mousePosX; const diffY = nekoPosY - mousePosY; const distance = Math.sqrt(diffX ** 2 + diffY ** 2); if (distance < nekoSpeed || distance < 48) { idle(); return; } idleAnimation = null; idleAnimationFrame = 0; if (idleTime > 1) { setSprite("alert", 0); // count down after being alerted before moving idleTime = Math.min(idleTime, 7); idleTime -= 1; return; } let direction; direction = diffY / distance > 0.5 ? "N" : ""; direction += diffY / distance < -0.5 ? "S" : ""; direction += diffX / distance > 0.5 ? "W" : ""; direction += diffX / distance < -0.5 ? "E" : ""; setSprite(direction, frameCount); nekoPosX -= (diffX / distance) * nekoSpeed; nekoPosY -= (diffY / distance) * nekoSpeed; nekoPosX = Math.min(Math.max(16, nekoPosX), window.innerWidth - 16); nekoPosY = Math.min(Math.max(16, nekoPosY), window.innerHeight - 16); nekoEl.style.left = `${nekoPosX - 16}px`; nekoEl.style.top = `${nekoPosY - 16}px`; } init(); })();