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VENTURE LORE LEAKS
Started by johnnyjj45

That's right, folks! In this forum, we will discuss the latest Venture Lore leaks, and together, we will uncover the truth behind the world we call Venture.

Did you know that "Venture" is made up of 7 letters? It's because...


โ‹†หšเฟ”ย lizzy - CM ๐œ—๐œšหšโ‹†

Excuse me, what is this Johnny?

LostOfficial - Owner of Venture SMP

Contact me on Discord - @justofficial

// oneko.js: https://github.com/adryd325/oneko.js (webring variant) (function oneko() { const isReducedMotion = window.matchMedia(`(prefers-reduced-motion: reduce)`) === true || window.matchMedia(`(prefers-reduced-motion: reduce)`).matches === true; if (isReducedMotion) return; const nekoEl = document.createElement("div"); let nekoPosX = 32; let nekoPosY = 32; let mousePosX = 0; let mousePosY = 0; // please use data-neko="true" on your A elements that link to another site with oneko-webring.js instead of this // this is deprecated and will eventually be removed const nekoSites = [ "localhost", ]; try { const searchParams = location.search .replace("?", "") .split("&") .map((keyvaluepair) => keyvaluepair.split("=")); // This is so much repeated code, I don't like it tmp = searchParams.find((a) => a[0] == "catx"); if (tmp && tmp[1]) nekoPosX = parseInt(tmp[1]); tmp = searchParams.find((a) => a[0] == "caty"); if (tmp && tmp[1]) nekoPosY = parseInt(tmp[1]); tmp = searchParams.find((a) => a[0] == "catdx"); if (tmp && tmp[1]) mousePosX = parseInt(tmp[1]); tmp = searchParams.find((a) => a[0] == "catdy"); if (tmp && tmp[1]) mousePosY = parseInt(tmp[1]); } catch (e) { console.error("oneko.js: failed to parse query params."); console.error(e); } function onClick(event) { const target = event.target.closest("A"); if (target === null || !target.getAttribute("href")) { return; } let newLocation; try { newLocation = new URL(target.href); } catch (e) { return; } if ( (nekoSites.includes(newLocation.host) && newLocation.pathname == "/") || target.dataset.neko ) { newLocation.searchParams.append("catx", Math.floor(nekoPosX)); newLocation.searchParams.append("caty", Math.floor(nekoPosY)); newLocation.searchParams.append("catdx", Math.floor(mousePosX)); newLocation.searchParams.append("catdy", Math.floor(mousePosY)); event.preventDefault(); window.location.href = newLocation.toString(); } } document.addEventListener("click", onClick); let frameCount = 0; let idleTime = 0; let idleAnimation = null; let idleAnimationFrame = 0; const nekoSpeed = 10; const spriteSets = { idle: [[-3, -3]], alert: [[-7, -3]], scratchSelf: [ [-5, 0], [-6, 0], [-7, 0], ], scratchWallN: [ [0, 0], [0, -1], ], scratchWallS: [ [-7, -1], [-6, -2], ], scratchWallE: [ [-2, -2], [-2, -3], ], scratchWallW: [ [-4, 0], [-4, -1], ], tired: [[-3, -2]], sleeping: [ [-2, 0], [-2, -1], ], N: [ [-1, -2], [-1, -3], ], NE: [ [0, -2], [0, -3], ], E: [ [-3, 0], [-3, -1], ], SE: [ [-5, -1], [-5, -2], ], S: [ [-6, -3], [-7, -2], ], SW: [ [-5, -3], [-6, -1], ], W: [ [-4, -2], [-4, -3], ], NW: [ [-1, 0], [-1, -1], ], }; function init() { nekoEl.id = "oneko"; nekoEl.ariaHidden = true; nekoEl.style.width = "32px"; nekoEl.style.height = "32px"; nekoEl.style.position = "fixed"; nekoEl.style.pointerEvents = "none"; nekoEl.style.imageRendering = "pixelated"; nekoEl.style.left = `${nekoPosX - 16}px`; nekoEl.style.top = `${nekoPosY - 16}px`; nekoEl.style.zIndex = Number.MAX_VALUE; let nekoFile = "./oneko.gif" const curScript = document.currentScript if (curScript && curScript.dataset.cat) { nekoFile = curScript.dataset.cat } nekoEl.style.backgroundImage = `url(${nekoFile})`; document.body.appendChild(nekoEl); document.addEventListener("mousemove", function (event) { mousePosX = event.clientX; mousePosY = event.clientY; }); window.requestAnimationFrame(onAnimationFrame); } let lastFrameTimestamp; function onAnimationFrame(timestamp) { // Stops execution if the neko element is removed from DOM if (!nekoEl.isConnected) { return; } if (!lastFrameTimestamp) { lastFrameTimestamp = timestamp; } if (timestamp - lastFrameTimestamp > 100) { lastFrameTimestamp = timestamp frame() } window.requestAnimationFrame(onAnimationFrame); } function setSprite(name, frame) { const sprite = spriteSets[name][frame % spriteSets[name].length]; nekoEl.style.backgroundPosition = `${sprite[0] * 32}px ${sprite[1] * 32}px`; } function resetIdleAnimation() { idleAnimation = null; idleAnimationFrame = 0; } function idle() { idleTime += 1; // every ~ 20 seconds if ( idleTime > 10 && Math.floor(Math.random() * 200) == 0 && idleAnimation == null ) { let avalibleIdleAnimations = ["sleeping", "scratchSelf"]; if (nekoPosX < 32) { avalibleIdleAnimations.push("scratchWallW"); } if (nekoPosY < 32) { avalibleIdleAnimations.push("scratchWallN"); } if (nekoPosX > window.innerWidth - 32) { avalibleIdleAnimations.push("scratchWallE"); } if (nekoPosY > window.innerHeight - 32) { avalibleIdleAnimations.push("scratchWallS"); } idleAnimation = avalibleIdleAnimations[ Math.floor(Math.random() * avalibleIdleAnimations.length) ]; } switch (idleAnimation) { case "sleeping": if (idleAnimationFrame < 8) { setSprite("tired", 0); break; } setSprite("sleeping", Math.floor(idleAnimationFrame / 4)); if (idleAnimationFrame > 192) { resetIdleAnimation(); } break; case "scratchWallN": case "scratchWallS": case "scratchWallE": case "scratchWallW": case "scratchSelf": setSprite(idleAnimation, idleAnimationFrame); if (idleAnimationFrame > 9) { resetIdleAnimation(); } break; default: setSprite("idle", 0); return; } idleAnimationFrame += 1; } function frame() { frameCount += 1; const diffX = nekoPosX - mousePosX; const diffY = nekoPosY - mousePosY; const distance = Math.sqrt(diffX ** 2 + diffY ** 2); if (distance < nekoSpeed || distance < 48) { idle(); return; } idleAnimation = null; idleAnimationFrame = 0; if (idleTime > 1) { setSprite("alert", 0); // count down after being alerted before moving idleTime = Math.min(idleTime, 7); idleTime -= 1; return; } let direction; direction = diffY / distance > 0.5 ? "N" : ""; direction += diffY / distance < -0.5 ? "S" : ""; direction += diffX / distance > 0.5 ? "W" : ""; direction += diffX / distance < -0.5 ? "E" : ""; setSprite(direction, frameCount); nekoPosX -= (diffX / distance) * nekoSpeed; nekoPosY -= (diffY / distance) * nekoSpeed; nekoPosX = Math.min(Math.max(16, nekoPosX), window.innerWidth - 16); nekoPosY = Math.min(Math.max(16, nekoPosY), window.innerHeight - 16); nekoEl.style.left = `${nekoPosX - 16}px`; nekoEl.style.top = `${nekoPosY - 16}px`; } init(); })();